Devlog - 2
Nadir » Devlog
Devlog Number 2 !
Welcome back ! Yes, some time has passed since our last devlog entry as we were busy with our classes :)
General Information
Today we'll be talking about :
- The monster model
- The monster shading and animation
- The character concept art and model
- Environment art
- Player Movements
- Vfx
- Camera
Graphics
The Monster
The monster model's V1 is done and integrated ! It has special shaders and procedural animation too :
Character
We also continued the character's concept art and started its 3D modeling :
Environment
We started working on the environment. First with concept arts and then with models and materials :
Concept arts :
Materials and models
Vfx
Along with the gameplay update (in the next part) we added the vfx linked to it :
Bumper :
The monster's weakpoint :
Gameplay
Here are some of the movement set the player is capable of in Nadir !
The swing :
The swing jump :
The dash :
The attack :
The jump :
Files
0.3_04-11.zip 370 MB
May 02, 2024
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Nadir
Swing in the abyssal rift and kill huge creatures as fast as you can !
Status | In development |
Authors | Boolti, alvina-dr, Benjamin Philippot, JulesSarton, Myriam Quero |
Genre | Action |
Languages | English, French, Korean |
Accessibility | Configurable controls, Textless |
More posts
- Devlog - 1May 16, 2024
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