Devlog - 1
Devlog Number 1 !
Welcome to the first devlog entry of Nadir !
Nadir is a student game at Cnam Enjmin. We want to keep a devlog of the evolution of the game so here we are !
General Information
We started the game in march, and we had, before even forming a team, a gameplay prototype. You can see this gameplay here :
After some time and meetings with the team we chose to make it a vertical game. Meaning that the enemies goes from the bottom of a hole towards the top. The goal is to stop them from reaching the top. Here is an idea of the hole :
Graphics
Here are some concept art of the game at the early state of development :
The Monsters
The Character
3D Model
From the concept art of the monster, one of our 3d artist made this early model :
Procedural animation
From this model we made the procedural animation with it. Or at least the start of it :
Game Design
Our game designer made charts about our core gameplay features here are some of them (in french sorry):
Organization
To organize ourselfs we use Notion. It's a tool to organize and categorize tasks and text pages. It's pretty usefull for personnal and pro use :
We are pros
Get Nadir
Nadir
Swing in the abyssal rift and kill huge creatures as fast as you can !
Status | In development |
Authors | Boolti, alvina-dr, Benjamin Philippot, JulesSarton, Myriam Quero |
Genre | Action |
Languages | English, French, Korean |
Accessibility | Configurable controls, Textless |
More posts
- Devlog - 2Jul 17, 2024
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