Devlog - 1


Devlog Number 1 !

Welcome to the first devlog entry of Nadir ! 

Nadir is a student game at Cnam Enjmin. We want to keep a devlog of the evolution of the game so here we are ! 

General Information

We started the game in march, and we had, before even forming a team, a gameplay prototype. You can see this gameplay here :

After some time and meetings with the team we chose to make it a vertical game. Meaning that the enemies goes from the bottom of a hole towards the top. The goal is to stop them from reaching the top. Here is an idea of the hole :


Graphics

Here are some concept art of the game at the early state of development :

The Monsters 





The Character

3D Model

From the concept art of the monster,  one of our 3d artist made this early model :


Procedural animation

From this model we made the procedural animation with it. Or at least the start of it :

Game Design

Our game designer made charts about our core gameplay features here are some of them (in french sorry): 




Organization

To organize ourselfs  we use Notion. It's a tool to organize and categorize tasks and text pages. It's pretty usefull for personnal and pro use  :



We are pros



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